Exile: Zombies is five days away!

Baylee GuardingExile: Survival is hosting a 1 day Zombie Survival Event this Saturday, February 2nd! 

Sign-ins start at Noon, with Game on at 3 PM and game off at midnight (ish).

Cost: Free for your first Exile Event

20 Dollars otherwise.

Location: Williamstown, NJ (For full address, write JezzicaTS@gmail.com)

Check it out over at Exile: Surivival!

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The Vorydian Chronicles Events are Posted!

vc

The Vorydian Chronicles’ events for 2013 have been posted!  Find the event dates below.

For full information about VC’s 2013 events, including costs and story, please meander over to their site at their webpage.

2013 EVENT DATES

January: 12th (one day event)

February: 22nd, 23rd, and 24th

March: 15th, 16th, and 17th

April: 5th, 6th, and 7th

May: 24th, 25th, 26th, and 27th (FULL MOON EVENT)

June: 28th, 29th, and 30th

July: 26th, 27th, and 28th

August: 16th, 17th, and 18th

September: 13th, 14th, and 15th

October: 25th, 26th, and 27th

November: 8th, 9th, and 10th

December: 20th, 21st, and 22nd

Exile Fantasy’s Events are Posted!

Exile’s events for 2013 have been posted!  Find the event dates below.

For full information about Exile’s 2013 events, including costs and story, please meander over to their site at their webpage.

Exile Dates for 2013

January

12: Koturicon

18-20: Exile Event

February

8-10 Full Weekend: Exile Event

March

8-10 Full Weekend: Exile Event

April

12-14 Full Weekend: Exile Event

May

17-19 Full Weekend: Exile Event

June

21-23 Full Weekend: Exile Event

July

19-21 Full Weekend: Exile Event

August

23-25 Full Weekend: Exile Event

September

20-22 Full Weekend: Exile Event

October

18-20 Full Weekend: Exile Event

November

22-24 Full Weekend: Exile Event

December

13-14 One Day: Exile Event– Exact day to be announced closer to the end of the year.

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When to Clarify, When to Let It Go

Sometimes things go wrong on a mod.  Sometimes, people use the wrong ability to block something, or hit too hard, or call the wrong casting line, whatever.  Sometimes a mod calls for a clarify.

When you are compelled to correct someone on a mod, you have to take into account EVERYONE on the mod.  If it is as simple as saying, “Clarify, only Dodge blocks ranged attacks” and moving on, then sure.

However, if you have to bring the entire mod to a halt to clarify something, you may want to consider whether or not it is worth it.  If someone calls a Dodge when they should have said Parry, but you would stop the entire mod to inform them: let it slide.

You have to remember that you are playing a game where first and foremost people are trying to have fun.  Stopping a mod every couple of minute to clarify rules is not fun.  As an NPC, it shouldn’t matter so much to you if someone uses the wrong ability to block what you have, since you are an NPC, and probably a throw-away character.

People are also in a confrontational mood in the middle of a mod.  They are often fighting, or at least competing in some way.  Trying to correct someone when you are playing their adversary is going to be TOUGH!  Granted, everyone knows that it is a game, but they are still in a certain mindset, and it is hard to switch up.  If you try and correct them more than once a mod, you run the risk of getting into an argument with them in the middle of a mod, and then you have a shouting match between you and one player, while the rest stand around, embarrassed and bored.

After the mod is over, pull the person aside and clarify the rules with them when tempers aren’t high and action is not flowing.  Or you can pull them aside in between action.  Say, after you have died, but before you Respawn, pull them aside quietly and let them know about the rules issue.  This way, you aren’t in combat, and you aren’t slowing everyone else down.

Mods are no fun if they are stopped constantly.  You should attempt to NEVER do something that brings a mod or a scene to a crashing stand-still.  If you think you have ability, but aren’t sure, error on the side of the players, and assume that you don’t have it.  If a player hits you for a lot of damage, you may as well take it: you are an NPC, you have lots of HP, and players have not a lot of abilities.  Let them get the hit in and feel good about it.

A good rule of thumb is to ask yourself is “Will this be fun for the players?”  For example:

            This guy started a debate about rules in the middle of a mod.  I could just let it go and deal later.  Do I continuing arguing?  Will this be fun for the players?

No

I forgot some skills I had, can I stop the mod to check my character sheet, will it be fun for the players?

No

            I’ve lost track of my hit points, will dying in a loud way now be fun for the players?

Yes

This guy hit me for holy, but I think he meant lightning… Should I correct him?  Will the pause be fun for the players?

No

That last example brings up the second rule to remember: Does this really matter right now?

For example:

This guy hit me for holy, but I think he meant lightning… Should I correct him?  Does it really matter right now?

No

            I called dodge a second ago, but I meant evade… Dodge is better than evade… I wanted to save it.  Do I bring it up?  Does this really matter right now?

No

This guy should be taking double damage from my swings.  I think he is unaware of this… Does this really matter right now?

Yes

These two questions will help you decide when to correct people and when to just let things slide until you can correct them quietly.  Remember: while you may want to correct someone so things are perfectly right, it slows down play for everyone else.  Sometimes you have to let little things go, so that everyone can have more fun.

PCs: How to Handle Down Time

So, the necessary evil of every game is Down Time.  Every game has it, and some events are worse than others.

Don’t blame your GMs for downtime: revel in it!  Sometimes things take a long time to put together, and you have to find something to do in the meantime.  I find that I use downtime for crafting in most games that I attend, and sometimes I don’t even have enough!  At the game I run, when I PC, I feel like I barely have enough time to craft items before I am whisked away to something else.  Even if I have two hours, I like to put so much into my crafting that it takes a while to set up.

I bring tools to make my scrolls, pre-write them, and then spend my downtime lighting candles and incense, and painting pretty pictures on my scrolls, before sealing them with wax.

I know a player who takes his downtime to write in his journal.  Note, his journal is written in a language that he made up, and no one knows what it says, but it keeps him busy.

When you make your character, make sure that it has some depth, and does more than just smack someone.  Pick up a hobby that you can do in between mods, and try to make it something interactive, if you can.  A woman I know draws pictures of other players during downtime, and it leads to great conversations!

Fetch firewood and make a game of it.  Draw maps!  I used to love drawing and painting maps during downtime.

If you find something to both keep you busy, and involve others, you will never notice the downtime.  One girl used to wish that downtime was LONGER, because she kept a record of what happened at events, and liked to interview PCs in-game, but found that she ran out of time quickly.

Heck, even bringing crafting that you need to do OUT of game is useful.  Did you want to paint your armor between events?  Do it at the event!  Make spell-packets at the event, work on your spell-book.  All of these things are useful to do DURING game-play, and will keep you busy and happy while the NPCs scramble to put the next mod together.

Remember, you are the one at fault for being bored!  Sure, the GMs could get things out faster, but maybe one of them fell off a cliff.  Maybe they all fell asleep.  No matter what, you should be able to find ways, in-game, to still have fun!  All around you are friends and people who share your hobbies.  Interact and get stuff done.  Go make a friend… Well, really, you are better off going and making an enemy.

Enemies make downtime disappear.  Just use it to try and kill each other!